Slendytubbies II

Slendytubbies II is a point-and-click survival horror video game developed and published by ZeoWorks and released in May 1, 2014. It was made with files from Terror Engine, a horror game creator made by ZeoWorks. The game is a sequel to Slendytubbies and has new features such as characters, maps and mechanics. It is the second installment of the Slendytubbies series.

Plot
The game takes place 5 years after the events of Slendytubbies. It features The Guardian, the former monitor of the four main teletubbies, collecting custards to find out why they cause teletubbies to mutate.

The three victims of the massacre; Po, Laa-Laa and Dipsy, mutated as they had consumed the already-infected custard before being murdered. Tinky Winky mutated more, becoming more muscular, because he likely consumed another custard while being already infected.

Gameplay
Like in the original game, players have the mission of collecting custards scattered around a map while avoiding the threat(s) wandering in it. The player can now choose the amount of custards (in singleplayer, it can be any number from 1 to 25 while in multiplayer, it consists of amounts counting five by five, from 5 to 25) and choose the map to play at. Unlike the basic Tinky Winky, the other threats, including Tinky Winky's second mutation, can only spot the player if they are close to them, although Dipsy's second mutation has a larger spotting ratio.

Modes

 * Co-Op: The objective is to collect the custard(s) scattered around the map while avoiding the threat.
 * Versus: This game mode is only present in Multiplayer, but the objective from Co-Op is not changed. However, the host of the room plays as the threat of the map.

Maps

 * Teletubby Land: The land where the four main teletubbies lived, hence the name. This time, the map can only be played in Day and Night. It is different to the one featured in the original game, seemingly deteriorating and noticeably flooded. A large, pale and muscular Tinky Winky is the threat of the map.
 * Teletubby Secret Lair: A lair located under Teletubby Land. It has machinery, a storagement room and a sewer-like system and design. The New Borns, a duo of new characters, are the threats of the map.
 * Teletubby Lake: A swamp that has a lake. It is surrounded by mountains and has a connection to the sea. The trees in the environment are dead and there's bridges, mostly broken, and walls scattered in the center of the map, making a ruins-like zone. There's a radio antenna, somewhat large, and Laa-Laa's ball, from the original Teletubbies, can be found rolling around the map. A lizard-like, tall mutation of Dipsy is the threat of the map.
 * Teletubby Outskirts: A desert-like zone with ruins in its center. It has a dry environment and many trees found in the map can be dead or fine. Laa-Laa is the threat of the map.
 * Satellite Station: An abandoned ground station with advanced technology. It is decorated with blue-ish lights and has some corridors downstairs resembling those of the Teletubby Secret Center, implying that both are connected. Po is the threat of the map.
 * Teletubby Secret Center: A facilty with machinery and two rooms larger than the rest. It has four floors, including a basement, and its basement's corridors resemble those of some corridors found in the Satellite Station downstairs, suggesting that the two maps are connected. A headless mutation of Dipsy with a chainsaw is the threat of the map.
 * Teletubby Training Maze: A somewhat large maze with metallic walls. In the center, there's a large and empty room with a red light that can be seen by looking above the metal walls. The center also serves as the spawn point for players. Dipsy's second mutation that was seen in Teletubby Lake, Laa-Laa, Po and one New Born are the threats of the map.
 * Slendytubbies (Classic): The original map from Slendytubbies. It is only playable at Night. The original and first mutation of Tinky Winky is the threat of the map.
 * TubbyCraft: A Minecraft recreation of the Slendytubbies (Classic) that was ported into Terror Engine so the map could be imported into Slendytubbies II. A cubic version of Tinky Winky's first mutation is the threat of the map.

Character Customization
Players can customize their character by clicking in the "Character Custom Skin" option in the lower right corner of the main menu. To apply a skin for the character, players must have the skin "Enabled", if it is in "Disabled", players just have to click in the button so it changes to "Enabled". Players must insert a URL of a 2048x2048 or 1024x1024 image that fills the following parts of the character: Hat, Head, Body, Arms and Legs.

Characters

 * The Guardian: The Guardian is a teletubby with white loincloth previously introducted in the original game. He's tasked to collect all custards scattered around the maps.
 * Tinky Winky: Tinky Winky is a teletubby with purple loincloth. He is the tallest and presumably oldest out of the four main teletubbies. He is the main antagonist in the game and he has a new, second mutation that shows him as a muscular and larger teletubby with paler loincloth.
 * Dipsy: Dipsy is a teletubby with green loincloth. He appears with two mutations; the first features him as a slightly taller, muscular and headless teletubby that uses a chainsaw to kill others while the second features him as a much more taller, skinnier and lizard-like teletubby, he regains his head in the second mutation. His corpse from the original game also appears in the classic map.
 * Laa-Laa: Laa-Laa is a teletubby with yellow loincloth. She appears as a skinny and taller teletubby with human-like characteristics and noticeable marks around her body. Her corpse from the original game also appears in the classic map.
 * Po: Po is a teletubby with red loincloth. She appears as a insect-like, jawless and taller teletubby with appendages in its back that end in blades. Her upper jaw is still present but has sharp and large teeth, she also has a skinny body and various spikes around her legs and appendages. Her eyes glow red and her head shape is different. Her corpse from the original game also appears in the classic map.
 * New Borns: The New Borns are young, pale brown teletubbies that were created as a result of the machine that creates Teletubbies being affected by the virus Noo-Noo placed in it. They are armless, somewhat short teletubbies that lack of an antenna and abdominal screen. They have a grotesque-looking texture and entirely black eyes.
 * Noo-Noo: Noo-Noo is a blue vacuum cleaner that serves as a pet to the four main teletubbies. Although he is absent in the present Teletubby Land map, he is seen with the same role, which consists of spinning and making vacuuming soudns, in the classic map.